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Intro Edit

Religion makes a big deal in Calradia. The kingdoms of Swadia, Vaegir, Rhodoks follow the words of Christ, Son of God, fully divine and fully human and savior of humanity as prophesied in the Old Testament. The Sarranids listen to the Prophet, who was the last He sent. They believe their Faith is the complete and universal version of a primordial Faith that was revealed at many times and places before. The Nords have their own Pagan gods like the hammer-wielding, humanity-protecting god Thor, who unrelentingly pursues his foes; the one-eyed or raven-flanked god Odin, who craftily pursues knowledge throughout the worlds and bestowed among humanity the runic alphabet. Since the Khanate has invaded Calradia, few centuries back, they have introduced Tengriism. This is not one single faith but a name for a religion characterized by features of shamanism, animism, totemism, both polytheism and monotheism, and ancestor worship. Judaism, the oldest Faith of all, is not an official religion endorsed by any nation. Since the Calradic Empire has burned down their Grand Temple a very long time ago, they spread out over Calradia.

Overview Edit

Nova Aetas offers 5 main religions to follow (Norse Paganism, Christianity, Judaism, Islam, Tengriism) as well as the option choose Atheism.  You can choose a branch such as Calvinism or have Odin as patron god for Norse followers. The reason why real-life religions are used lies in the fact that they have a millennia old spirit which add to immersion. Plus a fictional belief would ultimately be based on a real belief.   Initial religion / branch is chosen during character creation. 

In-Game impact Edit

Religion is measured by the in-game stat Piety, which increases your Charisma attribute, grants gold, experience and influence points.

Buying goods or items in towns that do not share your religion gives a +50% price penalty.

Conversion Edit

Converting to another religion costs 250 Renown and requires talking to a priest.

Priests Edit

Priests can be accessed at towns via visiting a church, mosque, synagogue, shrine or temple. Talking to a priest allows you to convert to a religion, pray, and make donations.

Donations

Amount (Florins) Piety Gained
1,000 1
2,500 Unknown
5,000 5
10,000 10
20,000 20
50,000 50

Religious Uniformity Edit

Conquering towns with a different belief will cause religious uniformity to become 25%, giving you only 25% of all income. You can however change the religion once you have 85% religious uniformity.

Notes Edit

AI kings, lords, princesses and pretenders have religion too. This may damage relations upon meeting a lord of different religion.

Holy artifacts increase Piety.

Religious Branches Edit

Religious branches are a work-in-progress and are currently only for immersion.

Religion Branch
Norse Paganism Freyja, the feathered cloak-clad goddess who rides to battle to choose among the slain. Famous for her godly affiliation to love, fertility and beauty.


Freya is a goddess in Norse mythology. She is the twin sister of Freyr and the daughter of Njord.  

She was originally worshipped as the fertility goddess, but in the Eddas she is often portrayed as a goddess of love, beauty and attraction. Freya is said to be the most beloved, honored and renowned among goddesses. 

Tyr, the god of glory, law, war and battle, famous for having sacrificed his hand to imprison the wolf monster, Fenrir.


Tyr is a god in Norse mythology. In the Eddas he is either the son of Odin or Hymir. He is the god of single (man-to-man) combat. Tyr only has one hand. Fenrir, the wolf bit off Tyr's hand. 

Thor, the hammer-wielding, humanity-protecting god.


Thor, the red-haired and beared God of Thunder is the son of Odin and Jord. The Norse believe that during Ragnarok, Thor would kill and be killed by Jormungandr. Thor is one of the most powerful Norse Gods. He protects Asgard and Midgard. 

Odin, the one-eyed, raven-flanked King of all gods, who craftily pursues knowledge throughout the worlds.


Odin is the King of Aesir, God of war and death, but also a sky God and the God of wisdom and poetry. Along with being a God, he is the All-Father of all the Nordic Gods. Odin rides on an eight-legged horse called Sleipnir.  

Loki, the wily trickster god of Norse mythology.
Heimdallr, very mysterious, born of nine mothers. He can hear grass grow, has gold teeth and possesses a horn.
Christianity Catholicism, believing that the Pope is the Vicar of Christ Himself.
Orthodoxy, claiming to have a unbroken connection to the faith and doctrine since the first century.
Lutheranism, believing the Bible is the only source of divinely revealed knowledge (Sola Scriptura).
Calvinism, following the doctrine of the Sola Scriptura, but mainly seeking ways to honour God, not salvation.
Anglicanism, still having a hierarchy, but also reformed. The leader of the church is the ruler of a kingdom.
Judaism
Islam Sunni, seeing Abu Bakr as the first Caliph of the Great Caliphate.
Shiism, followers of Muhammad's son-in-law and cousin Ali, being the successor in the

Caliphate.

Tengriism Tengri, one supreme God. The unknowable One who knows everything, a Judge of people's good and bad actions
Shamanism, a practice that involves a practitioner reaching altered states of consciousness to interact with the spirit world.
Animism, believing non-human entities like animals and plants possess spiritual essence.
Totemism, believing each human has spiritual connection with animals or plants, better called spirit-being things or totems.
Ancester Worship, believing the dead have a continued existence and are able to influence the fortune of the living.
Atheism

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